At the core of story’s is the power of communication - relatable yet sophisticated and nuanced. As children, they are our gateway to significance and making sense of the intricacies of the real world. They present us with problems and the ways in which they are dealt with by the protagonists.
Within Park Fiction, the protagonists begin as the existing youth sub culture residing in Sesena, the problem is the unfinished; one that is a provocative landscape. It serves only as marker of failure, naivety and within Sesena, banality where time has been scrubbed away as it sits in a frozen moment; it is the epitome of the consequences of irresponsibility of Spain’s financial crisis. The speculative proposal of Park Fiction becomes a device against a backdrop where regurgitation is the new creativity that seeks to absolve the oppressive nature of the rigorously gridded environment into an architecture of spontaneity. The beauty of the unpredictable is found in methodologies of painting, sculpture and drawing where the mediums fluidity embraces an ebbing and flowing, characterised by youth, which disrupts, distorts and displaces the existing concrete necropolis devoid.
Overall Park Fictions investigates these conditions against a dichotomy of themes of luxury vs. austerity, abundance vs. scarcity and hand-made vs. Automation, to create of refuge based on an economy and mechanisms of play where the story is told through an evolving body of artistic work.
Architectural intervention upon wasteland spaces delves into the realms of imagination. To be questioning, optimistic, pessimistic or simply dreamily fantastic is to interrogate, discover and define ambitions of this uncultivated landscape.
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